Quote:
Originally Posted by Spazzo
You represent the private minority involved in this argument. Opinion invalidated.
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You represent a worse, vocal minority of "people who claim to have left this community but come back to bitch about things they don't agree with every month or two". Opinion invalidated.
Instead of point-by-point, I'll just summarize. Judges are here to prevent the following long-term problems the releases section has traditionally had:
1. An overabundance of non-working or useless files that have no use to anyone, frequently not even the original creator. This includes both unfinished material (which should go in editing) and garbage releases that have no use (a recent example would be someone who submitted a WAD that was simply a replacement for one of the crosshair graphics). Most files rejected for quality reasons are things that the author probably took an hour or less to make.
2. To ensure that proper procedures are being used when creating topics. A huge number of submissions are replied to a judge with "upload your file as an attachment" or another similar problem and then approved after the problem with the submission has been resolved. This helps everyone long term by making sure that links don't die and categories are being used correctly to make things easier to search for.
3. To ensure a basic level of plagiarism protection. A HUGE number of submitted files are simply people taking someone else's work and reuploading it without permission, especially with old 1.X files. While I don't like that many authors aren't around to update their files, we don't need people releasing their old work without permission either.
As an example, I'll list the problems with the last ten things in rejected submissions, as well as when for reference so you can see the actual frequency things are being killed off:
1. Single graphic change for crosshair. Doesn't really work because it's intended to be a local change and the host would have to change it for everyone. (Yesterday)
2. Character WAD port from 1.X without permission (Last week)
3. Ridiculously overpowered SOC that breaks the game entirely (3 weeks ago)
4. Character WAD port from 1.X without permission, as well as a broken link (4 weeks ago)
5. Map pack with blatant plagiarism of other people's content. (1/11/2011)
6. Map pack recolor, as hard as that may be to believe. Again, without permission from the original author. (12/25/2010)
7. Only file in this list rejected for quality reasons. This was HMS, and was rejected in favor of having a release in #srb2fun where it isn't breaking quality rules and where people actually will get the joke. I'm still not sure whether or not we should have let this through, but this is the only thing where an actual decision based on opinion was made after a discussion about it. (12/13/2010)
8. Sound rip pack with no original content. There was a discussion about this as well, and it was rejected under the logic that it was essentially an audio version of a sprite rip. (12/4/2010)
9. Blatant plagiarism of another's map without even giving credit to the original author, never mind getting permission. (11/23/2010)
10. Map port from 1.X without permission, not to mention the port itself was completely broken. (11/22/2010)
So about 40 things a year are being rejected at this rate, with over half of them being simple plagiarism. I don't see your "abuse of power" or any other problem going on here. I simply see a system working properly (if a bit slowly) to weed out useless and stolen files.